The Control Layer
S1
Signal Scout
Ingestion + Brief
→
S2
Winston
Orchestrator
→
S3
Asset Gen
Pix · Sonic · Craft
→
S4
Composition
Reel · DaVinci
→
S5
Assembly
Picture Lock
→
S6
Final
Deliver + Archive
→
S7
Marketing
Deploy + Measure
Build Progress
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Build Roadmap
Phase 0 · Now
Stabilize the Engine
Get video live.
0.0Align Winston's identity to the core
0.1Add a project state file
0.2Every agent reads state first
0.3Run one agent at a time
0.4Make each stage resumable
0.5Fix auth warning, drop 4am restart
0.6Cheap models on simple agents
0.8Standardize agent wiring
0.7 ▶Run one video end-to-end
Phase 1
Lock the Contract
One document every system speaks.
1.1Draft the bundle schema
1.2Add a source field
1.3Supplied-vs-generate on assets
1.4Align Scout and Winston to schema
Phase 2
Set Up the Surfaces
Connected. No Drive keys in the bot.
2.1Put the text core in Git
2.2One exchange folder for finals
2.3Sync appliance for finals folder
2.4Scoped bus API for bundles
2.5Skills & Tools Registry
Phase 3
Wire the Systems
Intelligence → production, automatically.
3.1Signal Scout manual-entry mode
3.2Winston consumes bundles
3.3Supplied media through the library
3.4Content Engine consumes bundles
3.5Consolidate studios into one hub
Phase 4
Close the Loop
Measure, repurpose, expand.
4.1Build the Marketing Engine
4.2Feed performance back to Scout
4.3Stand up the personal instance
4.4Track numbers, feed lessons back
Nine Agents
Script
Beat maps, narrative structure
Ink
Copy, titles, on-screen text
Shot
Shot lists from beat maps
Pix
Image + asset generation
Reel
DaVinci assembly, picture lock
Sonic
Audio finish, music, SFX
Lib
Asset Library keeper
Craft
Pipeline tooling + motion ingredients
Prompt
Prompt engineering